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desert tresure guide

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desert tresure guide Empty desert tresure guide

Post  Guest Sat Mar 20, 2010 4:57 pm

Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap, Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potions (4 dose); 10-15 Shantay Passes or a Camulet and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested; Charcoal; Tinder Box; a Pestle and Mortar; Spice (not Gnome Spice); a Cake (or something else 'sweet'); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots (see 'rewards' in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6 Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves; and at least 650 coins.

Recommended Skills: A high Agility level will be a distinct advantage, ability to defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack, it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra's Lament, for Camulet teleportation; Heroes Quest, so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquillity, Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar's Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less dangerous way to the Graveyard (and less risk of losing food if you haven't done Nature Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.

Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'.


General Information

Here is a map of the desert, which should be helpful while doing the quest:

Amulet of Glory Teleportation point to Al Kharid
Shanty Pass Bank and Magic Carpet Transportation
Fairy Ring BIQ
The Archaeologist and Magic Carpet Transportation
Entrance from Enakhra's Temple (Camulet Teleportation point)
Magic Carpet Transportation and POH Portal if you have your house in Pollnivneach for House Teleportation
Fairy Ring DLQ
Magic Carpet Transportation and Nardah Bank and Water
Magic Carpet Transportation to Sophanem (Bank there after completing Contact)
Bandit Camp- Eblis is here before he builds the Scrying Glass and the Chest you get the Gilded Cross from
Eblis after he builds the Scrying Glass, and the Scrying Glass
The Smokey Well
The Pyramid of Azzanadra
About Magic Carpet Transportation:

The carpet normally costs 200gp per ride, with the Feud quest done or a Ring of Charos (a) it's only 100gp and with both it's 75 gp. You cannot hold anything in your weapons slot if you take the carpet. To get around this go into the desert and your Shantay Pass will disappear, just unequip your weapon and take the carpet.

You will not have to take the carpet at all if you have completed the Enakhra's Lament quest and have your Camulet ready. It has 4 charges and can be recharged by using Ugthanki Dung (camel dung) on it.

You can also use the Fairy Ring teleportation system if you have started Fairy Tale Part 2: Cure a Queen and reached the point where you learn about the Fairy Rings. The fairy ring combination is "BIQ," and it will bring you to outside of the Kalphite Lair.

There is also the Pharaoh's Sceptre found in the Pyramid Plunder minigame that can be used to teleport to the Desert Treasure Pyramid (Jaldraocht).

And finally the house teleport if you have a house in Pollnivneach.

The Archaeologist

As rumors abound you must have heard them and being interested in adventures like any good adventurer you will want to go off and find this treasure.

To start this adventure you must talk to the Archaeologist at the Bedabin Camp right beside the Magic Carpet. If you have not completed all of the quests that are required for this quest than he will just be 'lost in his thoughts'. If you have completed all the quests required than he will tell you that he thinks there is a treasure in the desert and he wants you to take some notes to the Terry Balando, the Archaeological Expert at the Exam Center.

Talk to Balando with the notes and he looks at them. Talk to him again and he will give you the translated notes. Bank and get 650 coins (plus some for the magic carpet if needed), 12 Magic Logs, 6 Steel Bars, 6 Molten Glass, 1 Blood Rune, some Ashes, some Normal Bones, and Charcoal, note all of the items except the charcoal. Return the translated notes to the Archaeologist and he says it confirms what he thought and that if you help him he'll chip you in for part of the reward. Agree and he tells you to go search around the Bandit Camp to the south.

Eblis and the Scrying Glass

Note: Before going to the Bandit Camp make sure you aren't wearing anything related to Saradomin or Zamorak like Holy/Unholy symbols, their God Capes/Staffs, etc. If you do the Bandit's will attack you (this is multi combat area so you may get attacked by a lot of Bandits). They are only level 57 but if they swarm you they can be very annoying and dangerous if you have low Defense. And you can't talk to anyone while being attacked anyways. Guthix items don't effect them (I'm wearing a Guthix's cape in the picture below).

Go to the camp and buy a beer (Bandit's Brew) from the bartender for 650 coins. Then talk to him about the 4 gems (the lowest talk option, and he will say Crystals not Gems) and he will tell you to talk to Eblis (eastern side of the camp, just south of the general store near the south side of a building there). Go talk to him and he will tell you about the god wars and eventually ask you if you want to help and then he will ask you for some material to make a Scrying Glass.

Use all the other items that he needs (you should have them all noted and ready), Magic Logs, Molten Glass, Steel Bars, Ashes, Blood Rune, Charcoal, and regular Bones. Use them on him, he won't take them from you if you just talk to him. He will go set up the Scrying Glass and tell you to come meet him when you're ready. Go to the top of a little hill with 6 mirrors on it that he wanders around and talk to him. Then look into each of the mirrors, which will show you a little cut scene of each place you will need to visit.

Note: You will want to bank the gems as fast as possible once you have them because while you carry them around there is a chance that a Level 95 Stranger will appear with a Ddp++ and attack you (usually near a bank), possibly using the special, so you do not want to carry around the Diamonds any more than you have to.

If you lose any of the Diamonds, you can find them in the area where you got them:

Shadow - in Damis' Lair
Smoke - in the Smoky Well
Ice - from the Ice Troll Child
Blood- in front of Dessous' tomb.
Additional Note: The item and equipment lists are only suggestions, change them as you wish to fit your preferences.

The Diamond of Shadow (Damis Battle)

In that area you will find Rasolo the Wandering Merchant, he just wanders around in that area so just look around for him. Talk to him about the diamonds and he will tell you that one of them is guarded by Damis and that he will give you the Ring of Visibility to find the entrance to Damis' Lair if you get back a Gilded Cross that some bandits stole from his family.

Go back to the Bandit Camp (desert) and take about 2 Antipoisons (4), a way to get there, and the rest full of Lockpicks. You may need to return to a bank and restock if you fail continuously. Bandit Brew's do not effect this, you must have at least 53 Thieving no matter what. Go to the tent the farthest south in the Bandit Camp. Try opening the chest in it until you get it right. You have to unlock 3 locks. You automatically go to the next lock and you will get a little message saying that you have unlocked lock number X or failed in your message box (just like the message, 'you have done X'). You can fail on any of the locks. Each time you fail you will be poisoned and break a Lockpick. This process can take from 1 Lockpick if you are extremely lucky up to 50+ and take several Antipoisons. So be prepared to do this for a while.

Once you have the cross take it back to Rasolo and he will give you the Ring of Visibility. Now go get ready: You will want 100% energy to run through the maze.

With the Ring of Visibility on go down the ladder that appears in the picnic area near Rasolo and run all the way to the east end of the maze (use Protect from Melee or be ready to eat food when the Level 80 Giant Skeletons attack you).

Damis is level 103 first and has 95 HP, then he comes back at level 174 with 160 HP. He only uses melee attacks but they are very fast and can be up to 30 each time, he also drains prayer with every hit whether he damages you or not.

Melee and Prayer, with Poison - For those with high Attack and who don't want much risk, best if you have good Prayer: 60+ Attack, or 70+ Range (higher Attack, the higher your level the faster this way will go).

Armor- Melee
Helm- Berserker/Helm of Neitiznot
Cape- Obsidian/Legends
Amulet- Amulet of Glory
Arrows- None
Weapon- Ddp++
Body- Proselyte/Rune/Granite
Shield- Holy Book/Rune Defender/Obsidian Shield
Legs- Proselyte/Rune
Gloves- Any Recipe for Disaster reward gloves
Boots- Climbing Boots
Ring- Visibility

1-2 Super Attack Potions (4)
1-2 Super Strength Potions (4)
5+ Prayer Potions (4) - if you use prayer
1 Click Teleport (Teleportation Tablet, Ectophial)
The rest food - Lobster or better
Note: You can do this with Range but it will be slower unless you have very high Range. Just replace Melee armor/weaponry/potions with Range equipment

This can be used for people without prayer, if so then replace Prayer Potions with good food, Monkfish or better. Enter the room (with Prayer if you choose to use it) and when Damis' first form (Level 103) attacks you drink a Prayer Potion if needed (he drains your prayer about half at first) and Ddp++ special him. Go to the hiding place immediately, take off prayer if used and wait for the poison to wear out or kill him. You should poison him whenever you do damage with the special. It should only take up to 6 re-poisonings to kill both forms.

If it wears out then special him 4 times with the Ddp++, or once with the Magic Bow. Repeat this, retreating and attacking until his first form is dead of poison and damage, and wait for your special bar to be at full before you attack him. Let his first form die of poison if possible so that his second form doesn't get a hit off or drain your prayer. Eat while you are in the safe spot, and drink Prayer Potions if needed.

Once the first form is dead he will return as his much more powerful second form (Level 174) and if you are fighting him when this happens he will drain your prayer again. Just continue on the same way but use Super Attack and Strength Potions because his Defense is extremely high and hard to hit through. You will have to be more careful though as he will cause you damage without prayer and he will drain your prayer 4-6 points for each hit whether he does damage or not. Wait for the poison to kill him and defend yourself from the Shadow Hounds and Bats. Re-poison Damis whenever the poison runs out.

High Level Melee and Prayer- 70+ Attack, 20+ Defense, 43+ Prayer (50+ suggested)

Armor- Melee
Helm- Berserker/Proselyte
Cape- God Cape/Obsidian Cape
Amulet- Glory, Holy/Unholy
Arrows- N/A
Weapon- Dragon Mace (crush attack)
Body- Proselyte/Monk Robes
Shield- Holy/Unholy Book or Book or Balance Book
Legs- Proselyte/Monk Robes
Gloves- The best Recipe for Disaster reward gloves you can get, White Gloves
Boots- White Boots/Adamant/Rune Boots
Ring- Visibility

1 Super Attack Potion (4)
1 Super Strength Potion (4)
5+ Super Restore Potions (acts as prayer restore)
1 Click Teleport
The rest Sharks
Make sure that you have your attack type on Crush and drink your potions before entering the area. Once Damis has appeared and drained your Prayer just Melee him until he's dead, you will want to save your prayer restoration and special attack for his second form. Once his first form is dead and he comes back harder than ever. You should use Protect from Melee and all of your special attacks while restoring prayer and eating food when needed.

Magic without Prayer, and with a friend, or from behind a rat- 60+ Magic and a high level friend to help

Armor- Magic
Helm- Gnome Hat/Ghostly Hood
Cape- God Cape
Amulet- Phoenix Necklace
Arrows- N/A
Weapon- Guthix Staff or Staff of your choice spell
Body- Ghostly Robe Top/Wizard Top
Shield- Unholy Book
Legs- Zamorak Robe Bottom
Gloves- The best Recipe for Disaster reward gloves you can get
Boots- Ghostly Boots
Ring- Visibility

2+ Super Energy Potions 4 dose
1 Magic Potion 4 dose
Ectophial or Teleportation Tablet
The rest full of good food
To do this you will want a high level friend with you (with high Prayer and Defense) that already has a Ring of Visibility and preferably has also killed Damis.

Enter Damis' Lair and follow your friend (running) to Damis. Once there your friend will attract as many of the skeletons and stuff to him/herself and then you will need to go get Damis to attack you, then run back to your friend who should be waiting at a tight spot right outside the multi combat area. Run behind your friend and Damis will not be able to attack you. Mage him until he's dead (Claws of Guthix will lower his extremely high Defense some which will help).

Note: You can also follow the path giving on the map above to the rats, from behind which you can Mage/Range Damis and he can't attack you (Rats are level 3 so they won't bother you).

You start at the pink circle, and when you see Damis appear start running along the pink line. As long as you stay 3-4 squares away he won't get a single hit on you. When you arrive at the purple spot, go behind a rat and you can Mage/Range him from behind the rat.

For this method the suggested inventory is:

2x Super Energies (4)
3x Slots For Runes/Arrows
22x Sharks
1x Teleport Tablet/Ectophial
Once Damis is dead... again... pick up the Diamond of Shadow and bank it!

The Diamond of Ice (Kamil Battle)

There are two ways to get the first part of this section done.

Method One:

You can just use a Games Necklace to teleport to the Burthorpe Games room and use the banks there: One in the Rogues Den under the bar (trapdoor behind the bar counter) and one in the Warriors Guild (130 total combined Attack and Strength levels required).

This means you will have a much longer trip and won't want to take to many trips up the mountain, and you will also have to get past the Troll Throwers every time you go up.

If you do it this way than you should equip yourself to do it in one trip, this will be especially difficult for Pures and you will want a friend to help you and give you supplies.

Inventory for Mains and Pures not using a Cannon only taking one trip:

1 Cake
(Super) Restore Potions
Spiky Boots
1 Click Teleport
For Pures using a Cannon only taking one trip:

1 Cake
(Super) Restore Potions
Spiky Boots
Cannon (4 Parts)
Cannon Balls
1 Click Teleport
If you do plan on more than one trip, you can replace the cake with something else once you have that part done.

Now head up to the mountain using the blue line on the map. You will end up passing by the evil Troll Throwers, make sure to put on the Protect from Ranged Prayer when passing by if you can, otherwise be ready to take heavy damage.

It will start snowing on the mountain once you get up close to the Troll Child. Use the Cake on him (don't eat it!) and talk to him.

You now have to kill 5 Ice Trolls to get to the next area. As soon as you pass the first Ice Gate ALL your skills levels will begin to drain (this is where Restore Potions become necessary). Kill the trolls and continue on, continue below...

The guide continues on from the point after which you have killed the 5 Ice Trolls.

Method Two:

If you have completed the Eadgar's Ruse quest than you can use the Trollheim teleport and just use a bank at any easily accessible city.

Withdraw some cake, your climbing boots and teleportation runes for the Trollheim teleport and runes for a teleport back (or use the Home Teleport) and enough combat supplies to kill 5 Ice Trolls (level 120 and 124).

Teleport up to the mountain and head on along the red and then back to the blue line on the map, give the Troll Child the cake, kill the 5 Ice Trolls and teleport back to a bank to load up for the fight with Kamil.

Load up and teleport back to the mountain. Use the equipment lists later in the guide.

Doing this with a Pure is explained further down.

Kamil is level 154 with 130 HP, he uses Melee and Ice attacks that will freeze you and halt melee attacks.

Magic and Prayer- Most effective and quite fast- 59/75+ Magic (just to be safe, make sure your magic is about 5 levels higher than the spell you will be using, don't use Fire Wave if you have 75-77 magic as you will constantly need to use restore potions to keep using the spell), and 43+ Prayer.

Mage armor that you may want to use if you've done Lunar Diplomacy

Armor- Magic
Helm- Farseer
Cape- God Cape
Amulet- Amulet of Glory/Magic/Holy/Unholy, or a Phoenix Necklace
Arrows- N/A
Weapon- Air/Fire staff
Body- Monk Robe or Mystic
Shield- Book of Balance or Unholy book
Legs- Monk Robe or Mystic
Gloves- Any Recipe for Disaster reward gloves
Boots- Mystic
Ring- Recoil (recommended) or Life (not recommended)

1 Cake (You can bank after you do this part so you can bring more food if you wish)
Spiky Boots
8-16 good food, Monkfish or better recommended
7 Super Restores (4)
Fire or Air Runes (depending on which staff you are using)
Death or Blood runes (depending on if you can use Fire Wave)
1 Click Teleport (Teleportation Tablet, Ectofial, etc)
Enter the area and when Kamil attacks you restore your stats and put on Protect from Melee. Now use your Fire spell on Kamil, eating and restoring your stats as you need to. Use a spell that is about 5 levels or more below your current level because the effect of the ice wind will stop you from using it if your magic is drained enough. If you took Mage armor that should cause some of Kamils magic attacks to splash otherwise you will have to depend on your Defense level and a lot of food to keep you through this battle.

Once he is dead continue on up to the Ice Path.

Getting to Kamil as a Pure:

To kill the 5 Ice Trolls with a Pure can be challenging but with a cannon and a friend it's easier. You will need a friend to give you food between killing trolls and for later on (you can do it without a friend but it's more dangerous as you will have to pack up and unpack your cannon each time you leave to refill on supplies).

Just set up your cannon and let it do most of the work while you eat to heal from the Ice Trolls hits, most of which will be 10+, making Sharks are almost necessary. Do them one at a time so you don't run out of food. The trolls will run away if you retreat to far back so you will have to keep attacking them to keep their attention.

Once the 5 Ice Trolls are dead, you will get a message that some ice has fallen off the entrance of the cave. Go to the southeast end of this area and head through the cave you find there.

The cave- You will go through this and come out the other end closer than you would like to a lot of level 132 Ice Wolves.

Again if you are a pure then you will have a very tough time just getting to Kamil. For this you will need a friend who can do Protect from Melee. Have this friend walk/run in front of you all the way to Kamil. Your friend will take the brunt of the attacks from wolves. You will take some damage but not nearly as much as you would without a friend.

Go up to the rock at the entrance to the area where Kamil attacks you. Kamil will not be able to attack you over this nor you him. Trade with your friend to stock up on food before fighting him.

Magic and Cannon (or friend) without Prayer or Defense for Pures- 59/75+ Magic or 79+ for Entangle (again your Magic level should be higher than the spell you are going to use) and high Range are suggested

Armor- Mage/Range
Helm- Coif/Ghostly Hood/Elemental Helm/Mind Helm
Cape- God Cape
Amulet- Phoenix Necklace
Arrows- N/A
Weapon- Fire/Lava Staff
Body- Monk Robe/Ghostly Robe Top
Shield- Holy Book/Elemental Shield/Mind Shield
Legs- Monk Robe/Dragonhide Chaps
Gloves- Any Recipe for Disaster reward gloves or Dragonhide Vambraces
Boots- Ghostly Boots
Ring- Recoil

2+ Restore or Super Restore Potions
4 Cannon parts
60+ Cannon Balls
Nature Runes
Water Runes
Earth Runes (If you don't use a Lava Staff)
Ectophial or Teleport Tablet
The rest Sharks (you should be able to get more from your friend)

Once you are at the rock at the entrance of the area where Kamil appears, stay behind the rock and, after Kamil appears, he will walk up to the opposite side, just in case have your friend stand on the north side of the rock in case Kamil does come around. Now get some more food from your friend if you are low. Use Entangle or Snare on Kamil and go out to the other side of the rock and set up your cannon (have your friend stand between you and Kamil once you have your cannon up).

You can also have a friend block for you if you are willing to risk taking Mage damage from Kamil.

Now make sure that your friend is between you and Kamil, that your cannon is set up and loaded to the side and just let it fire. It will attack Kamil; Kamil will not destroy it; and you will be safe. Just let the cannon kill him, reloading it whenever needed.

The Ice Path and Getting the Diamond

The Ice Path is not on the minimap, it only shows black when you are on it. You may slip and fall several times taking 2-3 damage. Eventually after quite a while you will come to another Ice Gate, go through and continue a little farther on the path. You will find 2 Blocks of ice with 10hp each. Mage/Melee/Range them both (fire spells are quick effective) until you have done 10 damage (if you Melee them you may slip and fall several times before hitting them).

The Father Troll will speak to you as soon as he comes out. Just ignore him until you have both trolls out. Once they are both out talk to the Father Troll and you will be taken back down the mountain, the Troll Child will thank you and give you the Diamond of Ice.

Take the Diamond of Ice and get to the bank!

The Diamond of Smoke (Fareed Battle)

Head to the Bandit Camp/Enakhra's Temple/Pollnivneach and go to the Smoky Well. You must have the Facemask on. Note that Masked Earmuffs from the Smoking Kills quest will not work. Also remember to also bring your tinderbox. Enter and go the chest in the large area to the east but not all the way to the east. Try to open the chest (beware Fire Giants) and it will give you a short message. Now go the the farthest northeast corner and light the torch, run to the southeast corner and light that torch, then the northwest one, then the south west one, drink super energy when you are under 50% energy. You will make it easily if you don't get lost. As soon as they are all lit run back to the chest and open it. If all the torches are still lit then you will be able to, if not then you will have to try again.

There are Fire Elementals, Fire Giants, and Dust Devils in here. The Dust Devils won't attack you and Fire Elementals shouldn't bother you, but beware the Fire Giants especially in the room with the chest. Make sure to turn auto retaliate off otherwise you could get sucked into a fight that might mess up your running to the next torch.

Get the Warm Key out of the chest and go to the gate into the area where Fareed is.

Fareed is level 167 with 130 HP and uses melee, he can hit very high often. He also uses a weak magic attack on rare occasions.

Magic and Prayer- The suggested way for more balanced players- 47/65+ Magic, 43+ Prayer, 20+ Defense (optional)

Armor- Magic Armor
Helm- Facemask --- you must wear this to survive in this dungeon
Cape- God Cape or a Spotty/Spottier cape (recommended)
Amulet- Holy/Unholy, Magic, or Glory
Arrows- N/A
Weapon- Air/Water Staff
Body- Monk Robe or Mystic
Shield- Unholy Book
Legs- Monk Robe or Mystic
Gloves- Ice Gloves (needed to pick up the Smoke Diamond)
Boots- Boots of Lightness
Ring- Recoil (recommended) or Life (not recommended)
Note: No armor is actually needed because Protect from Melee will take away all of his Melee damage. But, Prayer armor might save you a Prayer Potion it's free and it doesn't weigh much, and Mystic gives a Magic attack bonus.


3-5 Super Energy Potions (4)
3-5 Prayer Potions (4)
Air or Water Runes (depending on which staff you take)
Death or Blood runes (depending on if you can use Water Wave)
Food, Lobster or better
1 Waterskin (4) should tide you over
1 Tinder Box
1 Shanty Pass (unless you use the Camulet), don't forget to unequip your weapon for the Carpet Ride
1 Click Teleport (Teleportation Tablet, Ectophial, etc)
Turn on Protect from Melee before entering. Enter and Mage him with Water magic until he's dead. It won't take long.

Magic without Prayer for Pures, running, Snaring/Entangling, or with a friend- 47/65+ Magic (79+ for Entangle).

Armor- Monk or Wizard/Zamorak Robes, or Mystic
Helm- Facemask --- You must wear this to survive in this dungeon
Cape- God Cape or Spotty/Spottier Cape (recommended)
Amulet- Amulet of Magic or Glory, or a Phoenix Necklace (suggested)
Arrows- N/A
Weapon- Air/Water staff- If you are willing to risk it, not required
Body- Monk or Wizard/Zamorak robes
Shield- Holy/Unholy Book or Book of Balance
Legs- Monk or Wizard/Zamorak Robes
Gloves- Ice Gloves
Boots- Boots of Lightness
Ring- Life or Recoil
Note: You can use Mystic if you are willing to risk it and have 20 Defense


Water and/or Air Runes (you will only need one type if you take a staff for autocast purposes)
20-50 Death/Blood Runes
1 Super Energy (4)
1 Magic Potion (4)
Lots of good food (Lobsters or better, not an option)
1 Shantay Pass and 200/100/75 gp (or a Camulet), don't forget to unequip your weapon if you take the Carpet Ride
If you do have a friend to help you that has already completed killing Fareed than just have that person enter the area where Fareed is before you do. Then just enter, Fareed will appear and get stuck on your friend if in the right place and from there just Mage Fareed to death.

Before you fight Fareed (he attacks you when you open the gate), drink your magic potion and make sure your energy and health are at full and that you have Water Wave set to autocast (if you are taking a staff). As soon as you enter run north/south away from Fareed (he may still hit you this first time).

Once you are out of his range Water Wave him (autocast can be useful but if you do it manually you don't have to right click on Fareed to attack him though this is harder overall). Eat if you need to and run around Fareed to the north and attack him again. Mage him as often as possible between eating and running around him (north to south around the edge of the chamber). He can do up to 43 damage! And he may be able to do more than that. Drink super energy whenever you need to so that you keep running.

Just keep this going staying as far away from Fareed as possible and still Maging him. You will be hitting (with magic at 70 potted) 10+ pretty much each time.

Also, you can Snare/Entangle him and Maging him instead of running around him, this takes more concentration but if you do it right then there is less chance of you dying.

Pick up the Diamond of Smoke with your Ice Gloves and get to the bank!

If you die while fighting Fareed you do not have to get the key again, the door to this area will now open forever, there is nothing in this area after the quest is done. If you lose the Smoke Diamond will respawn in this room.

The Diamond of Blood (Dessous Battle)

Go to Canifis (Ectophial or the ability to use Fairy Rings is very useful here) and talk to Malak. It will show a cutscene with Malak asking for a blood tax. He says he wants to talk to you so talk to him as soon as the cutscene is over. He will tell you that if you kill Lord Dessous he will give you the Diamond of Blood, talk to him about how to kill Dessous and he says that you will need to make a Pot of Blood.

To make a Pot of Blood, you will need 1 silver bar, some spices, and garlic. Spices can be obtained from the Ardougne spice stall (note that Gnome Spice will not work!). The garlic you will need to crush with a Pestle and Mortar. Take the silver bar to Draynor, go to just west of the jail and go down into the sewer, head north until you come to a room with an anvil. Talk to Ruantun in the room and he will make you a silver pot. Now go to Entrana (remember, no weapons or armor at all) and have the high priest in the church bless your silver pot (it's now a Blessed Pot).

Go back to Malak with some spices and garlic. He will do 5 damage to you and fill the pot with blood (make sure you have more than 5 hp...). Now just add the spices and garlic to the Pot of Blood (Note: The name of the item will not change after adding spices, but you can examine it to see what's inside).

Canifis Bank
Port Phasmatys and Ectofunctus
The tunnel beneath the Mort Myre Swamp
The Bridge
The Graveyard and Dessous Tomb
Blue Line - Path to the Graveyard from Canifis
Purple Line - Path to the Graveyard from Port Phasmatys
Red Line - Path to the Graveyard from Canifis via the underground tunnel once you've done In Search of the Myreque
Orange - The underground tunnel from south of the tavern to north of the bridge
The Black Box - There are Ghasts in this area that will ruin you food or drain you HP/Prayer

Dessous is level 139 with 200 HP. He uses powerful melee attacks and a magic and range attack that do 5 damage each.

Magic/Melee/Range and Prayer- Suggested for more Balanced characters- 62+ Magic, 43+ Prayer, and 20+ Defense (not required)-

Armor- Magic or Prayer
Helm- Farseer
Cape- God Cape
Amulet- Amulet of Glory/Holy/Unholy
Arrows- N/A
Weapon- Guthix/Void Knight or Elemental Staff
Body- Monk or Mystic Robes
Shield- Book of Balance or Unholy Book
Legs- Monk or Mystic Robes
Gloves- Any Recipe for Disaster reward gloves or Mystic Gloves
Boots- Mystic
Ring- Recoil
Armor- Melee
Helm- Berserker/Helm of Neitiznot
Cape- Obsidian/Legends or better
Amulet- Amulet of Glory
Arrows- N/A
Weapon- Dragon Weapon or Abyssal Whip
Body- Proselyte/Rune
Shield- Book of Balance/Holy/Unholy Book, Rune Defender or Obsidian Shield
Legs- Proselyte/Rune
Gloves- Any Recipe for Disaster reward gloves
Boots- Climbing Boots/Adamant Boots
Ring- Recoil
Armor- Range
Helm- Archer
Cape- Any cape
Amulet- Amulet of Glory
Arrows- N/A
Weapon- Magic Short Bow/Crystal Bow/Karil's Crossbow
Body- Black Dragonhide
Shield- None or an Unholy Book
Legs- Black Dragonhide
Gloves- Any Recipe for Disaster reward gloves
Boots- Snakeskin
Ring- Recoil

Pot of Blood
Druid Pouches (10+ recommended, only available if you have done Nature Spirit, not required but recommended if doing the quest without a friend's help)
1+ Prayer Potions (4)
Fill the rest of your inventory with food, Lobster or better (if you haven't done In Aid of the Myreque and/or Nature Spirit then have a friend how has go to the graveyard and trade you food)
1 Magic Potion 4 - If using Magic
1 Range Potion 4 - If using Range
1 Super Attack Potion 4 - If using Melee
1 Super Strength Potion 4 - If using Melee
Now get your battle gear and go to the grave yard. Once there drink any boosters you brought if any, put on protect from Melee and use the Pot of Blood on the tomb. It will open up and Dessous will appear and attack you, he switches between summoning bats (5 Magic damage and 5 Range damage) and Melee which is the more powerful attack. Don't move around but just attack him (Claws of Guthix recommended for Mages). Eat when needed and drink Prayer Potions when needed. He will die quickly but you will probably take some damage.

Magic or Range for pures with no Prayer or Defense and a Cannon can be used- High enough Magic for any effective spell or a good Range weapon.

Armor- Mage
Helm- Ghostly Hood/Gnome Hat
Cape- God Cape
Amulet- Amulet of Magic or any amulet/necklace you are willing to use
Arrows- N/A
Weapon- Elemental Staff of your choice spell or Staff of your choice spell
Body- Ghostly Robe Top/Wizard Robe Top
Shield- Unholy Book
Legs- Ghostly Robe Bottom/Zamorak Robe Bottom
Gloves- The best Recipe for Disaster reward gloves you can use
Boots- Ghostly Boots/Wizard Boots
Ring- Ring of Life

Armor- Range
Helm- Coif
Cape- Ava Accumulator
Amulet- Amulet of Accuracy or any amulet/necklace you are willing to use
Arrows- The best you can use
Weapon- The best bow you can use
Body- Studded Leather Body
Shield- None or an Unholy Book
Legs- Best Dragonhide you can wear
Gloves- The best Recipe for Disaster reward gloves you can use
Boots- Boots of Lightness
Ring- Ring of Life

Pot of Blood
4 Cannon Parts (if using Cannon)
60+ Cannon Balls
1 Magic/Range Potion 4 dose (depending on what you use)
The rest good food
Ectophial or Teleportation Tablet
Once you get to Dessous' Tomb then set up your Cannon if you are using one. Once it's set up load it and turn it on, then go use the Pot of Blood on the Tomb; Dessous will come out. Run back a few steps to just outside the entrance to the Tomb. Dessous should get stuck just on the corner of the fence. He will still be able to use his Magic and Range attack on you so watch your health but he won't be able to Melee you which where he is deadly to Pures (and Balanced Characters).

If you used a Cannon than you don't have to hide but you will be less likely to die if you do hide. The Cannon will do good damage to Dessous and all you have to do it hit him every once in a while if you can, but mostly you should focus on eating so you don't die.

If you didn't use a Cannon then you will need to hide and just Range/Mage him until he is dead.

Note: You may not get him trapped on the first try (not using a Cannon) so I suggest that you make several Pots of Blood before hand and get ready to teleport out quick.

Once he is dead go back to Malak and he will give you the Diamond of Blood . Bank it and that's that!

The Pyramid of Azzanadra

The Pharaoh's Sceptre, found in the Pyramid Plunder mini game, can be used to teleport directly to the pyramid to switch to or from Ancient Magicks if it is charged. The Sceptre can have up to 3 charges. You may not want to use this in the quest as you don't want to die with it.

Armor- Light and Melee defensive as Possible
Helm- None
Cape- Spotty or Spottier Cape
Amulet- Defense/Gnome Amulet of Protection or Camulet (from Enakhra's Lament quest)
Arrows- N/A
Weapon- Ddp++ or Whip (if a Stranger attacks, turn auto retaliate off)
Body- Dragonhide if you use the Camulet, Desert Robes if not
Shield- Defender or Holy Book
Legs- Dragonhide if you use the Camulet, Desert Robes if not
Gloves- Penance Gloves (recommended) or Recipe for Disaster gloves
Boots- Boots of Lightness
Ring- Life
Note: You will want to be able to run as long as possible and have as much Defense as possible in this part.

These are the items you will need if you have already banked after placing the gems and are using a Camulet


5+ Super Energy 4 dose
2+ Anti Poison 4 dose
Prayer Potions 4 dose if you want to use protect from melee
Fill the rest of your inventory with food, Lobster or better and weighing as little as possible (if you are a Pure you will want Sharks)
The 4 diamonds, Shadow, Smoke, Ice, and Blood (or you can do the diamonds first and bank to use those 4 spaces)
1 Shantay Pass and 100-200gp for Magic Carpet (or the Camulet) (non if you use the Camulet)
1 Full Waterskin (non if you go from Enakhra's temple)
Withdraw the 4 Diamonds last and head to Eblis. Talk to him and then go to the Pyramid (marked out of the RS map as Pyramid south of Eblis and east of Enakhra's Temple). There are 2 Sphinx statues in front of the Pyramid.

Place each of the gems on the correct obelisk (smoke and shadow may be confusing, nothing happens if you get one wrong).

When all 4 obelisks are pulsing with colored light head to the top of the pyramid go through the doors and down the ladder. Each ladder is a safe point so stop there to drink energy/prayer potions and eat food.
This is a dangerous place and you may fall down a trap door completely randomly and be taken back outside the pyramid, no damage is dealt when you fall through a trapdoor.

Keep run on all the time and try to stop only at each ladder. You will be attacked by level 103 Mummies that wander the pyramid and can do up to 25+ damage. If you have 60+ defense, they will hit around 13 with lots of zeros, but they strike quickly and may land a high hit. Also a level 93 Scarab may randomly appear in front of you and attack you. When a Scarab begins to appear you will stop moving and will not be able to run again until it has fully appeared (it only take about a second to appear), once it has fully appeared it will attack you and can poison you, doing 2+ poison damage. If this happens wait for it to form and move your character again as quickly as possible.

If you are poisoned then drink your Antipoison and keep running. Once you have made it all the way to the bottom Azzanadra is in a chamber behind a door that is not marked on the map. Open the door and you are safe (Scarabs may appear in here, if this happens then kill it so you can talk to Azzanadra).

Talk to Azzanadra and you will be granted the use of ancient Magicks and switch your magic book to Ancients. If Azzanadra is not there, then try to use the altar and he will appear. Quest complete!

if u need pictures- http://runescape.salmoneus.net/quests/DesertTreasure.html


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desert tresure guide Empty cool

Post  Guest Tue Mar 23, 2010 7:11 pm

good work bro should be helpful.


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desert tresure guide Empty Re: desert tresure guide

Post  Elfin Shotz Wed Mar 24, 2010 2:51 pm

notice how this is used in the kind of format.

This information is a quest helper either from the two websites:


This quest helpers and calculators cna help you with:

~Hard quests such as MM, RFD, DT, or HFD (Monkey Madness, Recipe for Disaster, Dessert Treasure, or Horror from the Deep)
~Find out all expierence points and quantity amounts of Xp needed to level a skill or combat level.
~Find out how many Pest Control or Zeal you need to level to a certain level.

Hope this helps.

~Lietenant of PI

Elfin Shotz

Posts : 17
Join date : 2010-03-16
Age : 28
Location : Miami Beach

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desert tresure guide Empty RE: guide

Post  Guest Thu Mar 25, 2010 3:50 am

Can't you just find these things on Tip sites:D


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desert tresure guide Empty Re: desert tresure guide

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